A Week In Magnificent Italy


 Learning mobility projects of youth workers support the professional development of youth workers by enabling them to acquirenew skills and professional experiences. The projects may include transnational activities such as seminars, training courses,contact-making events, study visits and job shadowing periods abroad. The projects also contribute to strengthening the qualityand the role of youth work in Europe.

Within Erasmus+, a training course is a project where youth workers and youth leaders come together for several days to developtheir knowledge, skills, and attitudes on a certain theme. The daily programme of the course is based on learning objectives andfacilitated by experienced trainers. The training courses promote the initiative and creativity of participants and have a directimpact on their future youth work or youth policy activities, such as organising quality projects and providing intercultural andnon-formal learning experiences for young people.

Altogether, 24 people from Bulgaria, France, Greece, Italy, Latvia, Poland, Romania, Slovak Republic, and Turkey took part in the project. Erasmus+ is the European Union’s programme for boosting skills and employability through activities organised in the fifieldof education, training, youth, and sport. Youth activities under Erasmus+ aim to improve the key competences, skills andemployability of young people, promote young people’s active participation in the society, their social inclusion and well-being,and foster improvements in youth work and youth policy at local, national and international level.

The overall aim and specifific objectives of the project:Digivocacy plans to step up the digital skills of youth workers by equipping them with innovative digital tools in order toraise young people’s participation in democratic processes.Main contents and activities of the project:-Promote youth participation-Assess the reasons for engagement or disengagement of young people with the democratic processes-Empower youth workers with tools addressing the digital inclusion of young people-Create digital guidelines for youth participation stakeholders.

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